
Only use the Default Lighing Setting that are available.Make sure to name it in the Tab ‘Maps’ - Mapinformation. Naming your Mapfile is no the same as naming the Map in the Editor.
You can blend natural and man-made cliffs when you allow cliff merging in Tools > Brush.Never use Campaign Dependence in a Melee Map (i know it has many shiny doodads but also many shiny bugs).
Bear in mind that only 3 cliff levels are supported (in Warcraft 3 we had around 10). When you fill areas with the 'texture filling' tool always check the cliffs afterwards. Always check the cliff transitions from natural to man-made cliffs, and use the cliff doodads (cliff fillers) to fix them. However it supports 90° ramps but it is recommended you don’t use it. The Editor does not allow 30° ramps like Starcraft Broodwar did. You can re-activate them when u click Control+N then cancel the new map and they should appear again. When you tab out of the editor and re-tab in all decor and decal doodads, all effects (LoSB, smoke, fire, etc.) and terran-tarmac doodads are disabled. General Tips Little hints and bugs you should know If you want to remove Maps, open up ‘Mapmanager’ in the Data Tab and follow the Descriptions. Maximum Map upload slots per Account are 20. Hit the markers on ‘Puplic’ and ‘Locked’, then press OK. Login and follow the Descriptions the Editor gives you. Starcraft 2 map editor tutorial how to#
Overview How to create an Overview Picture
Hold Shift to disable doodad and unit pathing. (/) and (*) to rotate units and doodads in 90°. (+) and (-) to change the size of a doodad. (.) and (,) to cycle through different versions of a doodad.
Most of the options related to melee maps have not changed and often use the same pictures and names.īut nothing is wrong with starting completely fresh, everything has a good description and this little Tutorial might certainly help every ‘protossdecalseverywherekid’ to understand the basics. custom game modes) Maps and working with the Trigger and Data Editor is indeed very complicated but fortunately for Melee Maps none of those things are needed.Ĭoming from a Warcraft 3 backround might certainly help when you are getting started with melee mapping. At a first glance, the Editor might seem to be very complicated and it might be daunting to start working with it, but looks can be deceiving.